Tag Archives: virtual reality

iStaging is bringing the conference feel into the virtual @ CES 2021



iStaging virtual conference platformVirtual reality, and its flat-screen equivalent, have seen an increase in popularity in recent years. One of the places that we have seen this technology take a strong position has been in real estate. The ability to virtually explore a new house, apartment, or condo ahead of a visit can help prevent spending time seeing a place that doesn’t fit your needs. iStaging started in that space, but has recognized a new need and is applying its technology to this new market.

The new market in need of virtual space technology is trade shows, like CES itself. Some shows have taken a simplistic approach, where it’s more like browsing a standard website. Some shows, though, have looked to keep the feeling of an in-person event while still being virtual. That is where iStaging’s new offering is really standing out. The app creates virtual meeting venues and experiences by putting control in the hands of the owner.

The system is designed to give full control to the conference owners. There are no hard and fast pre-existing layouts that you are forced to conform to, making it different from in-person events. You can create DaVinci-era open-air amphitheaters for presentations. You can create custom presentation spaces for each exhibitor. You can even create a virtual meet-and-greet area, where people can walk around and meet other attendees. In fact, you could even create a “chill zone” featuring music, artwork, and more.

Obviously, nothing is going to replicate the feeling and energy of a traditional conference in every way. However, with technology like iStaging’s virtual expo venues, we can get as close as possible. If you are planning a virtual event and are looking for a VR-style experience, you can learn more about features, processes, and pricing by heading to the iStaging website.

Interview by Christopher Jordan of The Talking Sound.

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BioflightVR makes world-class medical training accessible @ CES 2021



BioflightVR medical trainingPauly Suchy is the Business Director at BioflightVR, a health care education company that uses Virtual Reality (VR) to train doctors, nurses and students. He joined us at CES 2021 to talk about the company’s training platform and their vision for the future.

VR training and simulation environments can save money and time, reducing training time for medical professionals by 40% from traditional training methods. When they employ high definition immersive environments like BioflightVR’s , they can also impart a heightened sense of excitement and urgency, just as a real world experience would, providing for more realistic training.

Launched by a grant from Facebook five years ago, BioflightVR’s first project was a pediatric resuscitation program developed in partnership with Oculus, Facebook and the Children’s Hospital of Los Angeles. Another program involved the creation of hybrid surgical training procedure with Duke University, utilizing a high definition 360 view of a recorded surgery. Bioflight VRs process is unique both for the gamification aspects of their training programs and the realistic immediacy created through real world recorded scenarios, developed in partnership with medical experts.

BioflightVR works with the medical community in three basic ways: enhancing existing training curriculum and helping develop new training procedures, creating immersive labs across a variety of VR platforms that include Oculus, HTC Vive, Oculus Go, and WebVR among others; and providing full VR and 360° video production services.

The end goal, said Suchy, is a cloud based platform where a user can take an Oculus , download an application and get access to a world class education from doctors around the world , in real time, from their operating rooms. Ultimately, BioflightVR believes the tool can decentralize and democratize access to what can often be unattainable training and resources for remote or underserved facilities and the medical professionals who serve them, bringing better health care to all.

Visit the company’s website to learn more.

Interview by Scott Ertz of F5 Live: Refreshing Technology.

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Rendever is allowing seniors to get back into the world @ CES 2021



Rendever senior virtual realitySocial isolation has been a growing problem in modern life and has grown worse in the past year. It’s a particular problem for the older population, many of whom have had major life changes, moving out of their homes and into various versions of eldercare. While in younger days, they may have been used to going out for a day of fun or traveling the world, in older life, these abilities may have been lost. This is the problem that Rendever is looking to solve.

Rendever merges two surprising things into one – seniors and virtual reality equipment. Now, we have all seen prank videos where kids introduce their grandparents to virtual reality through shocking environments, but this is certainly not that. In fact, the company is using virtual reality equipment to create environments to reduce the social isolation that seniors feel. These seniors can explore the world, whether it be new places that they always wanted to see, or even revisit locations that hold special meaning.

The best part of this technology is the ability to go on these experiences together. Other residents of a facility or family members can come by, wear their own headsets, and virtually travel together. Imagine being able to have another family vacation or a recreation of a honeymoon, all without having to leave your facility or bringing staff with you.

The technology is already being used in some high-profile senior living facilities, through healthcare systems like UCHealth and Cleveland Clinic, and has commercial partnerships with AARP and Verizon. While the system was designed to be used in facilities, the oddity of 2020 has led the company to explore the future possibility of remote group experiences, as well.

To learn more about Rendever and its VR technology, check out the company’s website.

Interview by Todd Cochrane of Geek News Central.

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360fly Makes Immersive Video Available to Consumers



360flyThe proliferation of virtual reality and augmented reality devices is great, but there is not nearly enough content available to make it worth considering for most. The reason standard Internet video on platforms like YouTube and Vimeo has become so popular is because there is a lot of content, and it can be created by anyone.

360fly has created a camera that allows people to record fully-immersive video as easily as you currently record standard video. Slightly larger than a GoPro, this camera can record full 360 degrees horizontally and 240 degrees vertically. This means that your skateboarding, snowboarding or other videos can be seen with a VR headset as if you were there.

Adding even more to the platform, the company has announced a partnership that will bring the camera, in a slightly different body, to helmets to prevent the added bump that can get caught. The normal camera is available now exclusively at Best Buy for $399.

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Interview by Scott Ertz of F5 Live: Refreshing Technology


Immersis Brings Gaming out of the Screen and Into the Room at CES



Immersis logoVideo games have come a long way since the days of blocky bits bouncing ’round on a cathode ray tube.

The unrealized potential of gaming has always been to transport players to worlds otherwise unreachable in everyday life. And while game sound and graphics have improved a lot, those improvements are still stuck on a flat, two-dimensional screen. French developers Immersis are working on a new projector system that brings game environments out of that two-dimensional state and into an entire room.

Scott had a rendezvous with Daniel from Immersis. Daniel showed off a miniature mockup of the full-sized Immersis projector and he explained how the Immersis system will consist of the full-sized version of their special HD protector that’ll work with either a console game system or computer to project the gaming environment onto all of the walls surrounding a player, putting that player right in the center of the action.

Immersis is launching the product thru Kickstarter and the company has already reached its goal of raising $100,000 thru the crowdfunding site. Daniel believes that Immersis will be able to bring the projector to market by November of this year and that the retail price will be $2500.00.

Interview by Scott of F5 Live for the TechPodcast Network.

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