Snail Games first started in 2000 in China as a software developer that made several popular games. With the popularity of mobile, it made sense for the company to also get into the mobile space, becoming a telecom in China as well. Snail then bought a hardware manufacturer to round out the trifecta of logical endeavors to make a platform in which to have their games play on their own phones, all on their own network. Snail’s focus at International CES was to spread its reach into Europe and naturally, the United States.
Snail’s mobile device, the W3D, has four shoulder buttons, four face buttons, dual analog sticks – everything a normal gamer would expect to have on a controller. This takes mobile gaming to a new level, by building the controls into the phone and not requiring add-ons to play while on-the-go.
Moving into the home console, Snail Games also is launching an Android-powered gaming system. The company already has interest from a large number of developers and publishers to set the console up for success. With the console launching in China this year, Snail looks to bring its device to the US as soon as they can.
Interview by Nicholas DiMeo of F5 Live: Refreshing Technology for the Tech Podcast Network.
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